In your native functions, an input parameter can correspond
to an ActionScript String class object. All native function parameters
are of type FREObject. Therefore, to work with an ActionScript String
parameter, you get the ActionScript String value of the FREObject
parameter. You store the value in a corresponding C string variable.
Use the C API function
FREGetObjectAsUTF8()
:
FREResult FREGetObjectAsUTF8(
FREObject object,
uint32_t* length,
const uint8_t** value
);
After calling
FREGetObjectAsUTF8()
, the ActionScript
String value is in the
value
parameter, and the
length
parameter
tells the length of the value string in bytes.
If an output parameter or return value corresponds to an ActionScript
String class object, you create the ActionScript String object using
a C API. You provide a pointer to a FREObject variable and the string
value and length in bytes in C string variables. The runtime creates
the ActionScript String object and sets the FREObject variable to
correspond to it. Use the C API function
FRENewObjectFromUTF8()
:
FREResult FRENewObjectFromUTF8(
uint32_t length,
const uint8_t* value,
FREObject* object
);
The
value
parameter strings must use UTF- 8
encoding and include the null terminator.
Note:
All string parameters to any C API function use UTF-8 encoding
and include the null terminator.