| Package | flash.events |
| Class | public final class GesturePhase |
| Inheritance | GesturePhase Object |
| Language Version: | ActionScript 3.0 |
| Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
phase property to all.
Related API Elements
Public Properties
Public Methods
Public Constants
| Constant | Defined By | ||
|---|---|---|---|
| ALL : String = "all" [static]
A single value that encompasses all phases of simple gestures like two-finger-tap or swipe. | GesturePhase | ||
| BEGIN : String = "begin" [static]
The beginning of a new gesture (such as touching a finger to a touch enabled screen). | GesturePhase | ||
| END : String = "end" [static]
The completion of a gesture (such as lifting a finger off a touch enabled screen). | GesturePhase | ||
| UPDATE : String = "update" [static]
The progress of a gesture (such as moving a finger across a touch enabled screen). | GesturePhase | ||
Constant Detail
ALL | Constant |
public static const ALL:String = "all"| Language Version: | ActionScript 3.0 |
| Runtime Versions: | Flash Player 10.1, AIR 2 |
A single value that encompasses all phases of simple gestures like two-finger-tap or swipe.
For gestures that set the event object phase property to all (swipe and two-finger tap gestures),
the phase value is always all once the event is dispatched.
Related API Elements
BEGIN | Constant |
public static const BEGIN:String = "begin"| Language Version: | ActionScript 3.0 |
| Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
The beginning of a new gesture (such as touching a finger to a touch enabled screen).
Related API Elements
END | Constant |
public static const END:String = "end"| Language Version: | ActionScript 3.0 |
| Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
The completion of a gesture (such as lifting a finger off a touch enabled screen).
Related API Elements
UPDATE | Constant |
public static const UPDATE:String = "update"| Language Version: | ActionScript 3.0 |
| Runtime Versions: | Flash Player 10.1, AIR 2, Flash Lite 4 |
The progress of a gesture (such as moving a finger across a touch enabled screen).
Related API Elements
Examples How to use this example
TransformGestureEventExample.as
The following example shows event handling for the
GESTURE_ROTATE events.
While the user performs a rotation gesture on the touch-enabled device, mySprite rotates and myTextField populates with the current phase.
Multitouch.inputMode = MultitouchInputMode.GESTURE;
var mySprite = new Sprite();
mySprite.addEventListener(TransformGestureEvent.GESTURE_ROTATE , onRotate );
mySprite.graphics.beginFill(0x336699);
mySprite.graphics.drawRect(0, 0, 100, 80);
var myTextField = new TextField();
myTextField.y = 200;
addChild(mySprite);
addChild(myTextField);
function onRotate(evt:TransformGestureEvent):void {
evt.target.rotation -= 45;
if (evt.phase==GesturePhase.BEGIN) {
myTextField.text = "Begin";
}
if (evt.phase==GesturePhase.UPDATE) {
myTextField.text = "Update";
}
if (evt.phase==GesturePhase.END) {
myTextField.text = "End";
}
}
Thu Dec 6 2018, 01:12 PM -08:00
Hide Inherited Public Properties
Show Inherited Public Properties