| Package | flash.events |
| Class | public final class GameInputEvent |
| Inheritance | GameInputEvent Event Object |
| Language Version: | ActionScript 3.0 |
| Runtime Versions: | AIR 3.7 |
GameInputEvent class represents an event that is
dispatched when a game input device has either been added or removed
from the application platform. A game input device also dispatches events
when it is turned on or off.
Related API Elements
| Property | Defined By | ||
|---|---|---|---|
![]() | bubbles : Boolean [read-only]
Indicates whether an event is a bubbling event. | Event | |
![]() | cancelable : Boolean [read-only]
Indicates whether the behavior associated with the event can be prevented. | Event | |
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | |
![]() | currentTarget : Object [read-only]
The object that is actively processing the Event object with an event listener. | Event | |
| device : GameInputDevice [read-only]
Returns a reference to the device that was added or removed. | GameInputEvent | ||
![]() | eventPhase : uint [read-only]
The current phase in the event flow. | Event | |
![]() | target : Object [read-only]
The event target. | Event | |
![]() | type : String [read-only]
The type of event. | Event | |
| Method | Defined By | ||
|---|---|---|---|
GameInputEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, device:GameInputDevice = null) | GameInputEvent | ||
![]() |
Duplicates an instance of an Event subclass. | Event | |
![]() |
A utility function for implementing the toString() method in custom
ActionScript 3.0 Event classes. | Event | |
![]() |
Indicates whether an object has a specified property defined. | Object | |
![]() |
Checks whether the preventDefault() method has been called on the event. | Event | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() |
Cancels an event's default behavior if that behavior can be canceled. | Event | |
![]() |
Indicates whether the specified property exists and is enumerable. | Object | |
![]() |
Sets the availability of a dynamic property for loop operations. | Object | |
![]() |
Prevents processing of any event listeners in the current node and any subsequent nodes in
the event flow. | Event | |
![]() |
Prevents processing of any event listeners in nodes subsequent to the current node in the
event flow. | Event | |
![]() |
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
![]() |
Returns a string containing all the properties of the Event object. | Event | |
![]() |
Returns the primitive value of the specified object. | Object | |
| Constant | Defined By | ||
|---|---|---|---|
| DEVICE_ADDED : String = "deviceAdded" [static]
Indicates that a compatible device has been connected or turned on. | GameInputEvent | ||
| DEVICE_REMOVED : String = "deviceRemoved" [static]
Indicates that one of the enumerated devices has been disconnected or
turned off. | GameInputEvent | ||
| DEVICE_UNUSABLE : String = "deviceUnusable" [static]
Dispatched when a game input device is connected but is not usable. | GameInputEvent | ||
device | property |
device:GameInputDevice [read-only] | Language Version: | ActionScript 3.0 |
| Runtime Versions: | AIR 3.7 |
Returns a reference to the device that was added or removed. When a device is added, use this property to get a reference to the new device, instead of enumerating all of the devices to find the new one.
Implementation
public function get device():GameInputDevice GameInputEvent | () | Constructor |
public function GameInputEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, device:GameInputDevice = null)| Language Version: | ActionScript 3.0 |
| Runtime Versions: | AIR 3.7 |
Parameters
type:String | |
bubbles:Boolean (default = false) | |
cancelable:Boolean (default = false) | |
device:GameInputDevice (default = null) |
DEVICE_ADDED | Constant |
public static const DEVICE_ADDED:String = "deviceAdded"| Language Version: | ActionScript 3.0 |
| Runtime Versions: | AIR 3.7 |
Indicates that a compatible device has been connected or turned on.
If a device was connected before startup and is not immediately available,
a DEVICE_ADDED event will be dispatched when the device
becomes available for use.
DEVICE_REMOVED | Constant |
public static const DEVICE_REMOVED:String = "deviceRemoved"| Language Version: | ActionScript 3.0 |
| Runtime Versions: | AIR 3.7 |
Indicates that one of the enumerated devices has been disconnected or turned off.
DEVICE_UNUSABLE | Constant |
public static const DEVICE_UNUSABLE:String = "deviceUnusable"| Language Version: | ActionScript 3.0 |
| Runtime Versions: | AIR 3.8 |
Dispatched when a game input device is connected but is not usable. For example, this happens in a Windows sandboxed browser when another DirectInput based application is already using the device.
Thu Dec 6 2018, 01:12 PM -08:00
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